Almost Famous

Storyform

SYNOPSIS: "A high-school boy is given the chance to write a story for Rolling Stone Magazine about an up-and-coming rock band as he accompanies it on their concert tour."  Synopsis source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Steadfast
William maintains his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding William, the audience is waiting for something to stop.

Main Character Approach: Do-er
William prefers a physical solution to his problem.

Main Character Problem-Solving Style: Linear
William uses linear problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
William ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Covering the Almost-Famous Tour for Rolling Stone

Overall Story Throughline: Physics
Overall Story Concern: Doing
Overall Story Issue: Experience vs. Skill
Overall Story Problem: Determination
Overall Story Solution: Expectation
Overall Story Symptom: Non-Accurate
Overall Story Response: Accurate
Overall Story Catalyst: Skill
Overall Story Inhibitor: Fact
Overall Story Benchmark: Obtaining
Overall Story Signpost 1: Understanding
Overall Story Signpost 2: Learning
Overall Story Signpost 3: Doing
Overall Story Signpost 4: Obtaining

Main Character Throughline

William

Main Character Throughline: Universe
Main Character Concern: Progress
Main Character Issue: Fact vs. Fantasy
Main Character Problem: Unproven
Main Character Solution: Proven
Main Character Symptom: Non-Accurate
Main Character Response: Accurate
Main Character Unique Ability: Security
Main Character Critical Flaw: Wisdom
Main Character Benchmark: Future
Main Character Signpost 1: Present
Main Character Signpost 2: Progress
Main Character Signpost 3: Past
Main Character Signpost 4: Future

Influence Character Throughline

Penny Lane

Influence Character Throughline: Mind
Influence Character Concern: Preconscious
Influence Character Issue: Value vs. Worth
Influence Character Problem: Determination
Influence Character Solution: Expectation
Influence Character Symptom: Unending
Influence Character Response: Ending
Influence Character Unique Ability: Confidence
Influence Character Critical Flaw: Knowledge
Influence Character Benchmark: Subconscious
Influence Character Signpost 1: Conscious
Influence Character Signpost 2: Memory
Influence Character Signpost 3: Preconscious
Influence Character Signpost 4: Subconscious

Relationship Story Throughline

"Band-Aid" or Real Thing?

Relationship Story Throughline: Psychology
Relationship Story Concern: Being
Relationship Story Issue: Desire vs. Ability
Relationship Story Problem: Cause
Relationship Story Solution: Effect
Relationship Story Symptom: Non-Accurate
Relationship Story Response: Accurate
Relationship Story Catalyst: Ability
Relationship Story Inhibitor: Value
Relationship Story Benchmark: Becoming
Relationship Story Signpost 1: Conceiving
Relationship Story Signpost 2: Conceptualizing
Relationship Story Signpost 3: Being
Relationship Story Signpost 4: Becoming

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Doing
Overall Story Consequence: Being
Overall Story Cost: Preconscious
Overall Story Dividend: Progress
Overall Story Requirements: Obtaining
Overall Story Prerequisites: Becoming
Overall Story Preconditions: Subconscious
Overall Story Forewarnings: Future

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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