Donnie Darko

Storyform

SYNOPSIS: "A troubled teenager is plagued by visions of a large bunny rabbit that manipulates him to commit a series of crimes, after narrowly escaping a bizarre accident."  Synopsis source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Donnie Darko changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Donnie Darko, the audience is waiting for something to stop.

Main Character Approach: Be-er
Donnie Darko prefers a mental solution to his problem.

Main Character Problem-Solving Style: Holistic
Donnie Darko uses holistic problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Timelock
The story climax occurs because time has run out.

Story Outcome: Failure
In terms of the overall plot, the original goal is not achieved.

Story Judgment: Good
Donnie Darko ultimately succeeds in resolving his personal problems.

Overall Story Throughline

It's a Mad World

Overall Story Throughline: Mind
Overall Story Concern: Memory
Overall Story Issue: Suspicion vs. Evidence
Overall Story Problem: Chaos
Overall Story Solution: Order
Overall Story Symptom: Change
Overall Story Response: Inertia
Overall Story Catalyst: Truth
Overall Story Inhibitor: Destiny
Overall Story Benchmark: Conscious
Overall Story Signpost 1: Conscious
Overall Story Signpost 2: Preconscious
Overall Story Signpost 3: Subconscious
Overall Story Signpost 4: Memory

Main Character Throughline

Donnie Darko

Main Character Throughline: Psychology
Main Character Concern: Conceptualizing
Main Character Issue: Situation vs. Circumstances
Main Character Problem: Chaos
Main Character Solution: Order
Main Character Symptom: Perception
Main Character Response: Actuality
Main Character Unique Ability: State of Being
Main Character Critical Flaw: Conditioning
Main Character Benchmark: Conceiving
Main Character Signpost 1: Conceiving
Main Character Signpost 2: Conceptualizing
Main Character Signpost 3: Being
Main Character Signpost 4: Becoming

Influence Character Throughline

Frank/Gretchen

Influence Character Throughline: Physics
Influence Character Concern: Understanding
Influence Character Issue: Senses vs. Interpretation
Influence Character Problem: Speculation
Influence Character Solution: Projection
Influence Character Symptom: Change
Influence Character Response: Inertia
Influence Character Unique Ability: Instinct
Influence Character Critical Flaw: Sense of Self
Influence Character Benchmark: Learning
Influence Character Signpost 1: Understanding
Influence Character Signpost 2: Doing
Influence Character Signpost 3: Obtaining
Influence Character Signpost 4: Learning

Relationship Story Throughline

Fellow Victims of Time Bubble

Relationship Story Throughline: Universe
Relationship Story Concern: Past
Relationship Story Issue: Interdiction vs. Prediction
Relationship Story Problem: Chaos
Relationship Story Solution: Order
Relationship Story Symptom: Thought
Relationship Story Response: Knowledge
Relationship Story Catalyst: Fate
Relationship Story Inhibitor: Falsehood
Relationship Story Benchmark: Present
Relationship Story Signpost 1: Past
Relationship Story Signpost 2: Progress
Relationship Story Signpost 3: Future
Relationship Story Signpost 4: Present

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Memory
Overall Story Consequence: Past
Overall Story Cost: Understanding
Overall Story Dividend: Conceptualizing
Overall Story Requirements: Conscious
Overall Story Prerequisites: Present
Overall Story Preconditions: Learning
Overall Story Forewarnings: Conceiving

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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