Fair Game

Storyform

SYNOPSIS: "CIA operative Valerie Plame discovers her identity is allegedly leaked by the government as payback for an op-ed article her husband wrote criticizing the Bush administration."  Synopsis Source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Valerie Plame changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Start
regarding Valerie Plame, the audience is waiting for something to start.

Main Character Approach: Be-er
Valerie Plame prefers a mental solution to his problem.

Main Character Problem-Solving Style: Linear
Valerie Plame uses linear problem-solving techniques.

Story Driver: Decision
In terms of the overall plot, decisions force actions to be taken.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Failure
In terms of the overall plot, the original goal is not achieved.

Story Judgment: Good
Valerie Plame ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Where Are The WMDs?

Overall Story Throughline: Universe
Overall Story Concern: Progress
Overall Story Issue: Fact vs. Fantasy
Overall Story Problem: Non-Accurate
Overall Story Solution: Accurate
Overall Story Symptom: Proven
Overall Story Response: Unproven
Overall Story Catalyst: Security
Overall Story Inhibitor: Worry
Overall Story Benchmark: Future
Overall Story Signpost 1: Future
Overall Story Signpost 2: Present
Overall Story Signpost 3: Past
Overall Story Signpost 4: Progress

Main Character Throughline

Valerie Plame

Main Character Throughline: Psychology
Main Character Concern: Being
Main Character Issue: Ability vs. Desire
Main Character Problem: Non-Accurate
Main Character Solution: Accurate
Main Character Symptom: Effect
Main Character Response: Cause
Main Character Unique Ability: Ability
Main Character Critical Flaw: Experience
Main Character Benchmark: Becoming
Main Character Signpost 1: Becoming
Main Character Signpost 2: Conceptualizing
Main Character Signpost 3: Being
Main Character Signpost 4: Conceiving

Influence Character Throughline

Joe Wilson

Influence Character Throughline: Physics
Influence Character Concern: Doing
Influence Character Issue: Skill vs. Experience
Influence Character Problem: Hunch
Influence Character Solution: Theory
Influence Character Symptom: Proven
Influence Character Response: Unproven
Influence Character Unique Ability: Skill
Influence Character Critical Flaw: Desire
Influence Character Benchmark: Obtaining
Influence Character Signpost 1: Understanding
Influence Character Signpost 2: Learning
Influence Character Signpost 3: Doing
Influence Character Signpost 4: Obtaining

Relationship Story Throughline

Marriage Under Stress

Relationship Story Throughline: Mind
Relationship Story Concern: Preconscious
Relationship Story Issue: Value vs. Worth
Relationship Story Problem: Non-Accurate
Relationship Story Solution: Accurate
Relationship Story Symptom: Result
Relationship Story Response: Process
Relationship Story Catalyst: Confidence
Relationship Story Inhibitor: Threat
Relationship Story Benchmark: Subconscious
Relationship Story Signpost 1: Memory
Relationship Story Signpost 2: Preconscious
Relationship Story Signpost 3: Subconscious
Relationship Story Signpost 4: Conscious

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Progress
Overall Story Consequence: Preconscious
Overall Story Cost: Doing
Overall Story Dividend: Being
Overall Story Requirements: Future
Overall Story Prerequisites: Subconscious
Overall Story Preconditions: Obtaining
Overall Story Forewarnings: Becoming

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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