Fair Game
Storyform
SYNOPSIS: "CIA operative Valerie Plame discovers her identity is allegedly leaked by the government as payback for an op-ed article her husband wrote criticizing the Bush administration." Synopsis Source: IMDB.com
Story Dynamics
8 of the 12 essential questions
Main Character Resolve: Change
Valerie Plame changes his essential nature while attempting to solve the story's problem.
Main Character Growth: Start
regarding Valerie Plame, the audience is waiting for something to start.
Main Character Approach: Be-er
Valerie Plame prefers a mental solution to his problem.
Main Character Problem-Solving Style: Linear
Valerie Plame uses linear problem-solving techniques.
Story Driver: Decision
In terms of the overall plot, decisions force actions to be taken.
Story Limit: Optionlock
The story climax occurs because all options have been exhausted.
Story Outcome: Failure
In terms of the overall plot, the original goal is not achieved.
Valerie Plame ultimately succeeds in resolving his personal problems.
Overall Story Throughline
Where Are The WMDs?
Overall Story Throughline: Universe
Overall Story Concern: Progress
Overall Story Issue: Fact vs. Fantasy
Overall Story Problem: Non-Accurate
Overall Story Solution: Accurate
Overall Story Symptom: Proven
Overall Story Response: Unproven
Overall Story Catalyst: Security
Overall Story Inhibitor: Worry
Overall Story Benchmark: Future
Overall Story Signpost 1: Future
Overall Story Signpost 2: Present
Overall Story Signpost 3: Past
Overall Story Signpost 4: Progress
Main Character Throughline
Valerie Plame
Main Character Throughline: Psychology
Main Character Concern: Being
Main Character Issue: Ability vs. Desire
Main Character Problem: Non-Accurate
Main Character Solution: Accurate
Main Character Symptom: Effect
Main Character Response: Cause
Main Character Unique Ability: Ability
Main Character Critical Flaw: Experience
Main Character Benchmark: Becoming
Main Character Signpost 1: Becoming
Main Character Signpost 2: Conceptualizing
Main Character Signpost 3: Being
Main Character Signpost 4: Conceiving
Influence Character Throughline
Joe Wilson
Influence Character Throughline: Physics
Influence Character Concern: Doing
Influence Character Issue: Skill vs. Experience
Influence Character Problem: Hunch
Influence Character Solution: Theory
Influence Character Symptom: Proven
Influence Character Response: Unproven
Influence Character Unique Ability: Skill
Influence Character Critical Flaw: Desire
Influence Character Benchmark: Obtaining
Influence Character Signpost 1: Understanding
Influence Character Signpost 2: Learning
Influence Character Signpost 3: Doing
Influence Character Signpost 4: Obtaining
Relationship Story Throughline
Marriage Under Stress
Relationship Story Throughline: Mind
Relationship Story Concern: Preconscious
Relationship Story Issue: Value vs. Worth
Relationship Story Problem: Non-Accurate
Relationship Story Solution: Accurate
Relationship Story Symptom: Result
Relationship Story Response: Process
Relationship Story Catalyst: Confidence
Relationship Story Inhibitor: Threat
Relationship Story Benchmark: Subconscious
Relationship Story Signpost 1: Memory
Relationship Story Signpost 2: Preconscious
Relationship Story Signpost 3: Subconscious
Relationship Story Signpost 4: Conscious
Addditional Story Points
Key Structural Appreciations
Overall Story Goal: Progress
Overall Story Consequence: Preconscious
Overall Story Cost: Doing
Overall Story Dividend: Being
Overall Story Requirements: Future
Overall Story Prerequisites: Subconscious
Overall Story Preconditions: Obtaining
Overall Story Forewarnings: Becoming
Plot Progression Visualizations
Dynamic Act Schematics
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