How to Train Your Dragon

Storyform for the http://dramatica.com/resources/storyforms/how-to-train-your-dragon-storyform.pdf

SYNOPSIS: "A hapless young Viking who aspires to hunt dragons becomes the unlikely friend of a young dragon himself, and learns there may be more to the creatures than he assumed."  Synopsis Source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Steadfast
Hiccup maintains his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Hiccup, the audience is waiting for something to stop.

Main Character Approach: Do-er
Hiccup prefers a physical solution to his problem.

Main Character Problem-Solving Style: Linear
Hiccup uses linear problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Failure
In terms of the overall plot, the original goal is not achieved.

Story Judgment: Good
Hiccup ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Viking/Dragon Conflict

Overall Story Throughline: Physics
Overall Story Concern: Learning
Overall Story Issue: Preconditions vs. Prerequisites
Overall Story Problem: Non-Acceptance
Overall Story Solution: Acceptance
Overall Story Symptom: Reevaluation
Overall Story Response: Evaluation
Overall Story Catalyst: Prerequisites
Overall Story Inhibitor: Attraction
Overall Story Benchmark: Understanding
Overall Story Signpost 1: Doing
Overall Story Signpost 2: Learning
Overall Story Signpost 3: Understanding
Overall Story Signpost 4: Obtaining

Main Character Throughline

Hiccup

Main Character Throughline: Universe
Main Character Concern: Present
Main Character Issue: Attempt vs. Work
Main Character Problem: Protection
Main Character Solution: Inaction
Main Character Symptom: Reevaluation
Main Character Response: Evaluation
Main Character Unique Ability: Work
Main Character Critical Flaw: Strategy
Main Character Benchmark: Past
Main Character Signpost 1: Present
Main Character Signpost 2: Progress
Main Character Signpost 3: Past
Main Character Signpost 4: Future

Influence Character Throughline

Stoick

Influence Character Throughline: Mind
Influence Character Concern: Conscious
Influence Character Issue: Doubt vs. Investigation
Influence Character Problem: Non-Acceptance
Influence Character Solution: Acceptance
Influence Character Symptom: Induction
Influence Character Response: Deduction
Influence Character Unique Ability: Investigation
Influence Character Critical Flaw: Need
Influence Character Benchmark: Memory
Influence Character Signpost 1: Memory
Influence Character Signpost 2: Preconscious
Influence Character Signpost 3: Subconscious
Influence Character Signpost 4: Conscious

Relationship Story Throughline

Making a Difficult Relationship Work

Relationship Story Throughline: Psychology
Relationship Story Concern: Conceiving
Relationship Story Issue: Deficiency vs. Permission
Relationship Story Problem: Non-Acceptance
Relationship Story Solution: Acceptance
Relationship Story Symptom: Potentiality
Relationship Story Response: Certainty
Relationship Story Catalyst: Permission
Relationship Story Inhibitor: Appraisal
Relationship Story Benchmark: Conceptualizing
Relationship Story Signpost 1: Conceiving
Relationship Story Signpost 2: Conceptualizing
Relationship Story Signpost 3: Being
Relationship Story Signpost 4: Becoming

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Learning
Overall Story Consequence: Conceiving
Overall Story Cost: Conscious
Overall Story Dividend: Present
Overall Story Requirements: Understanding
Overall Story Prerequisites: Conceptualizing
Overall Story Preconditions: Memory
Overall Story Forewarnings: Past

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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