In Bruges

Storyform

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Ray changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Ray, the audience is waiting for something to stop.

Main Character Approach: Be-er
Ray prefers a mental solution to his problem.

Main Character Mental Sex: Male
Ray uses linear problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Failure
In terms of the overall plot, the original goal is not achieved.

Story Judgment: Good
Ray ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Kill a Kid, Pay the Price

Overall Story Throughline: Mind
Overall Story Concern: Preconscious
Overall Story Issue: Worth vs. Value
Overall Story Problem: Expectation
Overall Story Solution: Determination
Overall Story Symptom: Ending
Overall Story Response: Unending
Overall Story Catalyst: Worry
Overall Story Inhibitor: Security
Overall Story Benchmark: Conscious
Overall Story Signpost 1: Preconscious
Overall Story Signpost 2: Conscious
Overall Story Signpost 3: Memory
Overall Story Signpost 4: Subconscious

Main Character Throughline

Ray

Main Character Throughline: Psychology
Main Character Concern: Being
Main Character Issue: Desire vs. Ability
Main Character Problem: Expectation
Main Character Solution: Determination
Main Character Symptom: Trust
Main Character Response: Test
Main Character Unique Ability: Desire
Main Character Critical Flaw: Skill
Main Character Benchmark: Conceiving
Main Character Signpost 1: Conceptualizing
Main Character Signpost 2: Being
Main Character Signpost 3: Becoming
Main Character Signpost 4: Conceiving

Influence Character Throughline

Ken

Influence Character Throughline: Physics
Influence Character Concern: Doing
Influence Character Issue: Experience vs. Skill
Influence Character Problem: Result
Influence Character Solution: Process
Influence Character Symptom: Ending
Influence Character Response: Unending
Influence Character Unique Ability: Experience
Influence Character Critical Flaw: Ability
Influence Character Benchmark: Learning
Influence Character Signpost 1: Understanding
Influence Character Signpost 2: Doing
Influence Character Signpost 3: Obtaining
Influence Character Signpost 4: Learning

Relationship Story Throughline

Fellow Hitmen Stuck "In Bruges"

Relationship Story Throughline: Universe
Relationship Story Concern: Progress
Relationship Story Issue: Fantasy vs. Fact
Relationship Story Problem: Expectation
Relationship Story Solution: Determination
Relationship Story Symptom: Theory
Relationship Story Response: Hunch
Relationship Story Catalyst: Threat
Relationship Story Inhibitor: Confidence
Relationship Story Benchmark: Present
Relationship Story Signpost 1: Progress
Relationship Story Signpost 2: Future
Relationship Story Signpost 3: Present
Relationship Story Signpost 4: Past

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Preconscious
Overall Story Consequence: Progress
Overall Story Cost: Doing
Overall Story Dividend: Being
Overall Story Requirements: Conscious
Overall Story Prerequisites: Present
Overall Story Preconditions: Learning
Overall Story Forewarnings: Conceiving

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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