Life Is Beautiful

Storyform for the Holocaust Story

SYNOPSIS: "When an open-minded Jewish librarian and his son become victims of the Holocaust, he uses a perfect mixture of will, humor and imagination to protect his son from the dangers around their camp."  Synopsis source: IMDB.com

Life is Beautiful consists of two stories. The first storyform centers on the Political Turmoil in Italy and the boy meets girl romantic comedy. The second (shown below) focuses on the father and son tragicomedy and the efforts to Survive the Concentration Camps. The two stories weave themselves together using Guido the Main Character as the central strand.  

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Steadfast
Guido maintains his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Guido, the audience is waiting for something to stop.

Main Character Approach: Do-er
Guido prefers a physical solution to his problem.

Main Character Problem-Solving Style: Linear
Guido uses linear problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
Guido ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Surviving the Concentration Camps

Overall Story Throughline: Physics
Overall Story Concern: Doing
Overall Story Issue: Experience vs. Skill
Overall Story Problem: Non-Accurate
Overall Story Solution: Accurate
Overall Story Symptom: Determination
Overall Story Response: Expectation
Overall Story Catalyst: Skill
Overall Story Inhibitor: Fact
Overall Story Benchmark: Obtaining
Overall Story Signpost 1: Understanding
Overall Story Signpost 2: Learning
Overall Story Signpost 3: Doing
Overall Story Signpost 4: Obtaining

Main Character Throughline

Guido

Main Character Throughline: Universe
Main Character Concern: Progress
Main Character Issue: Threat vs. Security
Main Character Problem: Hunch
Main Character Solution: Theory
Main Character Symptom: Determination
Main Character Response: Expectation
Main Character Unique Ability: Security
Main Character Critical Flaw: Wisdom
Main Character Benchmark: Future
Main Character Signpost 1: Present
Main Character Signpost 2: Progress
Main Character Signpost 3: Past
Main Character Signpost 4: Future

Influence Character Throughline

Giosue

Influence Character Throughline: Mind
Influence Character Concern: Preconscious
Influence Character Issue: Worry vs. Confidence
Influence Character Problem: Non-Accurate
Influence Character Solution: Accurate
Influence Character Symptom: Process
Influence Character Response: Result
Influence Character Unique Ability: Confidence
Influence Character Critical Flaw: Knowledge
Influence Character Benchmark: Subconscious
Influence Character Signpost 1: Conscious
Influence Character Signpost 2: Memory
Influence Character Signpost 3: Preconscious
Influence Character Signpost 4: Subconscious

Relationship Story Throughline

The Game

Relationship Story Throughline: Psychology
Relationship Story Concern: Being
Relationship Story Issue: Desire vs. Ability
Relationship Story Problem: Test
Relationship Story Solution: Trust
Relationship Story Symptom: Determination
Relationship Story Response: Expectation
Relationship Story Catalyst: Ability
Relationship Story Inhibitor: Value
Relationship Story Benchmark: Becoming
Relationship Story Signpost 1: Conceiving
Relationship Story Signpost 2: Conceptualizing
Relationship Story Signpost 3: Being
Relationship Story Signpost 4: Becoming

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Doing
Overall Story Consequence: Being
Overall Story Cost: Preconscious
Overall Story Dividend: Progress
Overall Story Requirements: Obtaining
Overall Story Prerequisites: Becoming
Overall Story Preconditions: Subconscious
Overall Story Forewarnings: Future

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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