Looper

Storyform

SYNOPSIS: "In 2074, when the mob wants to get rid of someone, the target is sent into the past, where a hired gun awaits - someone like Joe - who one day learns the mob wants to 'close the loop' by sending back Joe's future self for assassination."  Synopsis Source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Joe changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Joe, the audience is waiting for something to stop.

Main Character Approach: Do-er
Joe prefers a physical solution to his problem.

Main Character Problem-Solving Style: Linear
Joe uses linear problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
Joe ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Closing the Time Loops

Overall Story Throughline: Physics
Overall Story Concern: Obtaining
Overall Story Issue: Self-Interest vs. Morality
Overall Story Problem: Pursuit
Overall Story Solution: Avoid
Overall Story Symptom: Control
Overall Story Response: Uncontrolled
Overall Story Catalyst: Approach
Overall Story Inhibitor: Obligation
Overall Story Benchmark: Doing
Overall Story Signpost 1: Learning
Overall Story Signpost 2: Doing
Overall Story Signpost 3: Obtaining
Overall Story Signpost 4: Understanding

Main Character Throughline

Joe

Main Character Throughline: Universe
Main Character Concern: Future
Main Character Issue: Delay vs. Choice
Main Character Problem: Pursuit
Main Character Solution: Avoid
Main Character Symptom: Support
Main Character Response: Oppose
Main Character Unique Ability: Openness
Main Character Critical Flaw: Denial
Main Character Benchmark: Progress
Main Character Signpost 1: Progress
Main Character Signpost 2: Future
Main Character Signpost 3: Present
Main Character Signpost 4: Past

Influence Character Throughline

Old Joe / Sara

Influence Character Throughline: Mind
Influence Character Concern: Subconscious
Influence Character Issue: Hope vs. Dream
Influence Character Problem: Logic
Influence Character Solution: Feeling
Influence Character Symptom: Control
Influence Character Response: Uncontrolled
Influence Character Unique Ability: Closure
Influence Character Critical Flaw: Preconception
Influence Character Benchmark: Preconscious
Influence Character Signpost 1: Preconscious
Influence Character Signpost 2: Conscious
Influence Character Signpost 3: Subconscious
Influence Character Signpost 4: Memory

Relationship Story Throughline

Experience vs. Youth

Relationship Story Throughline: Psychology
Relationship Story Concern: Becoming
Relationship Story Issue: Commitment vs. Responsibility
Relationship Story Problem: Conscience
Relationship Story Solution: Temptation
Relationship Story Symptom: Control
Relationship Story Response: Uncontrolled
Relationship Story Catalyst: Rationalization
Relationship Story Inhibitor: Attitude
Relationship Story Benchmark: Being
Relationship Story Signpost 1: Conceptualizing
Relationship Story Signpost 2: Being
Relationship Story Signpost 3: Becoming
Relationship Story Signpost 4: Conceiving

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Obtaining
Overall Story Consequence: Becoming
Overall Story Cost: Subconscious
Overall Story Dividend: Future
Overall Story Requirements: Doing
Overall Story Prerequisites: Being
Overall Story Preconditions: Preconscious
Overall Story Forewarnings: Progress

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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