Monsters, Inc.

Storyform

SYNOPSIS: "Monsters generate their city's power by scaring children, but they are terribly afraid themselves of being contaminated by children, so when one enters Monstropolis, top scarer Sulley finds his world disrupted."  Synopsis source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Sully changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Sully, the audience is waiting for something to stop.

Main Character Approach: Be-er
Sully prefers a mental solution to his problem.

Main Character Problem-Solving Style: Linear
Sully uses linear problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
Sully ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Uncovering a Plot to Frighten Stolen Children

Overall Story Throughline: Psychology
Overall Story Concern: Being
Overall Story Issue: Ability vs. Desire
Overall Story Problem: Cause
Overall Story Solution: Effect
Overall Story Symptom: Non-Accurate
Overall Story Response: Accurate
Overall Story Catalyst: Desire
Overall Story Inhibitor: Skill
Overall Story Benchmark: Conceiving
Overall Story Signpost 1: Conceptualizing
Overall Story Signpost 2: Conceiving
Overall Story Signpost 3: Being
Overall Story Signpost 4: Becoming

Main Character Throughline

Sully

Main Character Throughline: Mind
Main Character Concern: Preconscious
Main Character Issue: Value vs. Worth
Main Character Problem: Cause
Main Character Solution: Effect
Main Character Symptom: Unproven
Main Character Response: Proven
Main Character Unique Ability: Worry
Main Character Critical Flaw: Security
Main Character Benchmark: Conscious
Main Character Signpost 1: Memory
Main Character Signpost 2: Preconscious
Main Character Signpost 3: Subconscious
Main Character Signpost 4: Conscious

Influence Character Throughline

Boo

Influence Character Throughline: Universe
Influence Character Concern: Progress
Influence Character Issue: Fact vs. Fantasy
Influence Character Problem: Unproven
Influence Character Solution: Proven
Influence Character Symptom: Non-Accurate
Influence Character Response: Accurate
Influence Character Unique Ability: Threat
Influence Character Critical Flaw: Confidence
Influence Character Benchmark: Present
Influence Character Signpost 1: Progress
Influence Character Signpost 2: Past
Influence Character Signpost 3: Future
Influence Character Signpost 4: Present

Relationship Story Throughline

Making Unlikely Friends

Relationship Story Throughline: Physics
Relationship Story Concern: Doing
Relationship Story Issue: Skill vs. Experience
Relationship Story Problem: Determination
Relationship Story Solution: Expectation
Relationship Story Symptom: Non-Accurate
Relationship Story Response: Accurate
Relationship Story Catalyst: Experience
Relationship Story Inhibitor: Ability
Relationship Story Benchmark: Learning
Relationship Story Signpost 1: Learning
Relationship Story Signpost 2: Understanding
Relationship Story Signpost 3: Doing
Relationship Story Signpost 4: Obtaining

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Being
Overall Story Consequence: Doing
Overall Story Cost: Progress
Overall Story Dividend: Preconscious
Overall Story Requirements: Conceiving
Overall Story Prerequisites: Learning
Overall Story Preconditions: Present
Overall Story Forewarnings: Conscious

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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