Princess Mononoke

Storyform

SYNOPSIS: "On a journey to find the cure for a Tatarigami's curse, Ashitaka finds himself in the middle of a war between the forest gods and Tatara, a mining colony. In this quest he also meets San, the Mononoke Hime."  Synopsis source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Steadfast
Prince Ashitaka maintains his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Prince Ashitaka, the audience is waiting for something to stop.

Main Character Approach: Do-er
Prince Ashitaka prefers a physical solution to his problem.

Main Character Problem-Solving Style: Holistic
Prince Ashitaka uses holistic problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
Prince Ashitaka ultimately succeeds in resolving his personal problems.

Overall Story Throughline

War Between the Forest and Humans

Overall Story Throughline: Physics
Overall Story Concern: Doing
Overall Story Issue: Enlightenment vs. Wisdom
Overall Story Problem: Ending
Overall Story Solution: Unending
Overall Story Symptom: Result
Overall Story Response: Process
Overall Story Catalyst: Wisdom
Overall Story Inhibitor: Security
Overall Story Benchmark: Obtaining
Overall Story Signpost 1: Understanding
Overall Story Signpost 2: Doing
Overall Story Signpost 3: Obtaining
Overall Story Signpost 4: Learning

Main Character Throughline

Prince Ashitaka

Main Character Throughline: Universe
Main Character Concern: Progress
Main Character Issue: Security vs. Threat
Main Character Problem: Effect
Main Character Solution: Cause
Main Character Symptom: Result
Main Character Response: Process
Main Character Unique Ability: Fact
Main Character Critical Flaw: Skill
Main Character Benchmark: Future
Main Character Signpost 1: Present
Main Character Signpost 2: Past
Main Character Signpost 3: Future
Main Character Signpost 4: Progress

Influence Character Throughline

San, the Princess Mononoke

Influence Character Throughline: Mind
Influence Character Concern: Preconscious
Influence Character Issue: Confidence vs. Worry
Influence Character Problem: Ending
Influence Character Solution: Unending
Influence Character Symptom: Expectation
Influence Character Response: Determination
Influence Character Unique Ability: Value
Influence Character Critical Flaw: Ability
Influence Character Benchmark: Subconscious
Influence Character Signpost 1: Conscious
Influence Character Signpost 2: Memory
Influence Character Signpost 3: Preconscious
Influence Character Signpost 4: Subconscious

Relationship Story Throughline

Foes or Allies?

Relationship Story Throughline: Psychology
Relationship Story Concern: Being
Relationship Story Issue: Thought vs. Knowledge
Relationship Story Problem: Proven
Relationship Story Solution: Unproven
Relationship Story Symptom: Result
Relationship Story Response: Process
Relationship Story Catalyst: Knowledge
Relationship Story Inhibitor: Confidence
Relationship Story Benchmark: Becoming
Relationship Story Signpost 1: Conceiving
Relationship Story Signpost 2: Conceptualizing
Relationship Story Signpost 3: Being
Relationship Story Signpost 4: Becoming

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Doing
Overall Story Consequence: Being
Overall Story Cost: Preconscious
Overall Story Dividend: Progress
Overall Story Requirements: Obtaining
Overall Story Prerequisites: Becoming
Overall Story Preconditions: Subconscious
Overall Story Forewarnings: Future

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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