Spirited Away (Sen to Chihiro no kamikakushi)

Storyform

SYNOPSIS: "During her family's move to the suburbs, a sullen 10-year-old girl wanders into a world ruled by gods, witches, and monsters, and where humans are changed into beasts."  Synopsis source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Chihiro changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Chihiro, the audience is waiting for something to stop.

Main Character Approach: Do-er
Chihiro prefers a physical solution to his problem.

Main Character Problem-Solving Style: Linear
Chihiro uses linear problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
Chihiro ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Stuck in the Spirit World

Overall Story Throughline: Universe
Overall Story Concern: Present
Overall Story Issue: Attraction vs. Repulsion
Overall Story Problem: Reaction
Overall Story Solution: Proaction
Overall Story Symptom: Non-Acceptance
Overall Story Response: Acceptance
Overall Story Catalyst: Work
Overall Story Inhibitor: Doubt
Overall Story Benchmark: Progress
Overall Story Signpost 1: Present
Overall Story Signpost 2: Past
Overall Story Signpost 3: Future
Overall Story Signpost 4: Progress

Main Character Throughline

Chihiro

Main Character Throughline: Physics
Main Character Concern: Learning
Main Character Issue: Strategy vs. Analysis
Main Character Problem: Reaction
Main Character Solution: Proaction
Main Character Symptom: Protection
Main Character Response: Inaction
Main Character Unique Ability: Prerequisites
Main Character Critical Flaw: Deficiency
Main Character Benchmark: Doing
Main Character Signpost 1: Understanding
Main Character Signpost 2: Doing
Main Character Signpost 3: Obtaining
Main Character Signpost 4: Learning

Influence Character Throughline

Haku

Influence Character Throughline: Psychology
Influence Character Concern: Conceiving
Influence Character Issue: Need vs. Expediency
Influence Character Problem: Potentiality
Influence Character Solution: Certainty
Influence Character Symptom: Non-Acceptance
Influence Character Response: Acceptance
Influence Character Unique Ability: Permission
Influence Character Critical Flaw: Preconditions
Influence Character Benchmark: Being
Influence Character Signpost 1: Being
Influence Character Signpost 2: Conceptualizing
Influence Character Signpost 3: Becoming
Influence Character Signpost 4: Conceiving

Relationship Story Throughline

Protector/Ward

Relationship Story Throughline: Mind
Relationship Story Concern: Conscious
Relationship Story Issue: Appraisal vs. Reappraisal
Relationship Story Problem: Induction
Relationship Story Solution: Deduction
Relationship Story Symptom: Non-Acceptance
Relationship Story Response: Acceptance
Relationship Story Catalyst: Investigation
Relationship Story Inhibitor: Attempt
Relationship Story Benchmark: Preconscious
Relationship Story Signpost 1: Conscious
Relationship Story Signpost 2: Memory
Relationship Story Signpost 3: Preconscious
Relationship Story Signpost 4: Subconscious

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Present
Overall Story Consequence: Conscious
Overall Story Cost: Conceiving
Overall Story Dividend: Learning
Overall Story Requirements: Progress
Overall Story Prerequisites: Preconscious
Overall Story Preconditions: Being
Overall Story Forewarnings: Doing

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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