Stalag 17

Storyform

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Barracks 4 changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Barracks 4, the audience is waiting for something to stop.

Main Character Approach: Do-er
Barracks 4 prefers a physical solution to his problem.

Main Character Problem-Solving Style: Linear
Barracks 4 uses linear problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
Barracks 4 ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Who's the Stoolie in the P.O.W. Camp?

Overall Story Throughline: Physics
Overall Story Concern: Learning
Overall Story Issue: Prerequisites vs. Preconditions
Overall Story Problem: Certainty
Overall Story Solution: Potentiality
Overall Story Symptom: Probability
Overall Story Response: Possibility
Overall Story Catalyst: Strategy
Overall Story Inhibitor: Expediency
Overall Story Benchmark: Doing
Overall Story Signpost 1: Learning
Overall Story Signpost 2: Doing
Overall Story Signpost 3: Obtaining
Overall Story Signpost 4: Understanding

Main Character Throughline

Barracks 4

Main Character Throughline: Universe
Main Character Concern: Present
Main Character Issue: Work vs. Attempt
Main Character Problem: Certainty
Main Character Solution: Potentiality
Main Character Symptom: Deduction
Main Character Response: Induction
Main Character Unique Ability: Attraction
Main Character Critical Flaw: Reappraisal
Main Character Benchmark: Progress
Main Character Signpost 1: Progress
Main Character Signpost 2: Future
Main Character Signpost 3: Present
Main Character Signpost 4: Past

Influence Character Throughline

Sgt. Sefton

Influence Character Throughline: Mind
Influence Character Concern: Conscious
Influence Character Issue: Investigation vs. Doubt
Influence Character Problem: Inaction
Influence Character Solution: Protection
Influence Character Symptom: Probability
Influence Character Response: Possibility
Influence Character Unique Ability: Appraisal
Influence Character Critical Flaw: Repulsion
Influence Character Benchmark: Preconscious
Influence Character Signpost 1: Preconscious
Influence Character Signpost 2: Conscious
Influence Character Signpost 3: Subconscious
Influence Character Signpost 4: Memory

Relationship Story Throughline

Relationship Story Throughline: Psychology
Relationship Story Concern: Becoming
Relationship Story Issue: Permission vs. Deficiency
Relationship Story Problem: Evaluation
Relationship Story Solution: Reevaluation
Relationship Story Symptom: Probability
Relationship Story Response: Possibility
Relationship Story Catalyst: Need
Relationship Story Inhibitor: Analysis
Relationship Story Benchmark: Being
Relationship Story Signpost 1: Conceptualizing
Relationship Story Signpost 2: Being
Relationship Story Signpost 3: Becoming
Relationship Story Signpost 4: Conceiving

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Learning
Overall Story Consequence: Conceiving
Overall Story Cost: Conscious
Overall Story Dividend: Present
Overall Story Requirements: Doing
Overall Story Prerequisites: Being
Overall Story Preconditions: Preconscious
Overall Story Forewarnings: Progress

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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