Star Trek

Storyform

SYNOPSIS: "The brash James T. Kirk tries to live up to his father's legacy with Mr. Spock keeping him in check as a vengeful, time-traveling Romulan creates black holes to destroy the Federation one planet at a time."  Synopsis source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Steadfast
James T. Kirk maintains his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding James T. Kirk, the audience is waiting for something to stop.

Main Character Approach: Do-er
James T. Kirk prefers a physical solution to his problem.

Main Character Problem-Solving Style: Linear
James T. Kirk uses linear problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
James T. Kirk ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Saving the Federation from Nero

Overall Story Throughline: Physics
Overall Story Concern: Obtaining
Overall Story Issue: Self-Interest vs. Morality
Overall Story Problem: Uncontrolled
Overall Story Solution: Control
Overall Story Symptom: Avoid
Overall Story Response: Pursuit
Overall Story Catalyst: Approach
Overall Story Inhibitor: Delay
Overall Story Benchmark: Understanding
Overall Story Signpost 1: Understanding
Overall Story Signpost 2: Doing
Overall Story Signpost 3: Obtaining
Overall Story Signpost 4: Learning

Main Character Throughline

James T. Kirk

Main Character Throughline: Universe
Main Character Concern: Future
Main Character Issue: Delay vs. Choice
Main Character Problem: Oppose
Main Character Solution: Support
Main Character Symptom: Avoid
Main Character Response: Pursuit
Main Character Unique Ability: Openness
Main Character Critical Flaw: Self-Interest
Main Character Benchmark: Past
Main Character Signpost 1: Past
Main Character Signpost 2: Future
Main Character Signpost 3: Present
Main Character Signpost 4: Progress

Influence Character Throughline

Spock

Influence Character Throughline: Mind
Influence Character Concern: Subconscious
Influence Character Issue: Hope vs. Dream
Influence Character Problem: Uncontrolled
Influence Character Solution: Control
Influence Character Symptom: Feeling
Influence Character Response: Logic
Influence Character Unique Ability: Closure
Influence Character Critical Flaw: Commitment
Influence Character Benchmark: Memory
Influence Character Signpost 1: Subconscious
Influence Character Signpost 2: Preconscious
Influence Character Signpost 3: Conscious
Influence Character Signpost 4: Memory

Relationship Story Throughline

Commander vs. Cadet

Relationship Story Throughline: Psychology
Relationship Story Concern: Becoming
Relationship Story Issue: Commitment vs. Responsibility
Relationship Story Problem: Disbelief
Relationship Story Solution: Faith
Relationship Story Symptom: Avoid
Relationship Story Response: Pursuit
Relationship Story Catalyst: Rationalization
Relationship Story Inhibitor: Hope
Relationship Story Benchmark: Conceptualizing
Relationship Story Signpost 1: Conceptualizing
Relationship Story Signpost 2: Being
Relationship Story Signpost 3: Becoming
Relationship Story Signpost 4: Conceiving

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Obtaining
Overall Story Consequence: Becoming
Overall Story Cost: Subconscious
Overall Story Dividend: Future
Overall Story Requirements: Understanding
Overall Story Prerequisites: Conceptualizing
Overall Story Preconditions: Memory
Overall Story Forewarnings: Past

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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