The King’s Speech

Storyform

SYNOPSIS: "The story of King George VI of the United Kingdom of Great Britain and Northern Ireland, his impromptu ascension to the throne and the speech therapist who helped the unsure monarch become worthy of it."  Synopsis Source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Bertie/King Henry VI changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Bertie/King Henry VI, the audience is waiting for something to stop.

Main Character Approach: Be-er
Bertie/King Henry VI prefers a mental solution to his problem.

Main Character Problem-Solving Style: Linear
Bertie/King Henry VI uses linear problem-solving techniques.

Story Driver: Decision
In terms of the overall plot, decisions force actions to be taken.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
Bertie/King Henry VI ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Keeping the Kingdom Calm in Troubled Times

Overall Story Throughline: Psychology
Overall Story Concern: Being
Overall Story Issue: Ability vs. Desire
Overall Story Problem: Non-Accurate
Overall Story Solution: Accurate
Overall Story Symptom: Cause
Overall Story Response: Effect
Overall Story Catalyst: Desire
Overall Story Inhibitor: Skill
Overall Story Benchmark: Becoming
Overall Story Signpost 1: Becoming
Overall Story Signpost 2: Conceptualizing
Overall Story Signpost 3: Being
Overall Story Signpost 4: Conceiving

Main Character Throughline

Bertie/King Henry VI

Main Character Throughline: Mind
Main Character Concern: Preconscious
Main Character Issue: Worry vs. Confidence
Main Character Problem: Non-Accurate
Main Character Solution: Accurate
Main Character Symptom: Process
Main Character Response: Result
Main Character Unique Ability: Worry
Main Character Critical Flaw: Security
Main Character Benchmark: Subconscious
Main Character Signpost 1: Conscious
Main Character Signpost 2: Subconscious
Main Character Signpost 3: Memory
Main Character Signpost 4: Preconscious

Influence Character Throughline

Lionel Logue

Influence Character Throughline: Universe
Influence Character Concern: Progress
Influence Character Issue: Threat vs. Security
Influence Character Problem: Process
Influence Character Solution: Result
Influence Character Symptom: Cause
Influence Character Response: Effect
Influence Character Unique Ability: Threat
Influence Character Critical Flaw: Confidence
Influence Character Benchmark: Future
Influence Character Signpost 1: Progress
Influence Character Signpost 2: Future
Influence Character Signpost 3: Present
Influence Character Signpost 4: Past

Relationship Story Throughline

Friendship

Relationship Story Throughline: Physics
Relationship Story Concern: Doing
Relationship Story Issue: Skill vs. Experience
Relationship Story Problem: Test
Relationship Story Solution: Trust
Relationship Story Symptom: Cause
Relationship Story Response: Effect
Relationship Story Catalyst: Experience
Relationship Story Inhibitor: Ability
Relationship Story Benchmark: Obtaining
Relationship Story Signpost 1: Understanding
Relationship Story Signpost 2: Doing
Relationship Story Signpost 3: Obtaining
Relationship Story Signpost 4: Learning

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Being
Overall Story Consequence: Doing
Overall Story Cost: Progress
Overall Story Dividend: Preconscious
Overall Story Requirements: Becoming
Overall Story Prerequisites: Obtaining
Overall Story Preconditions: Future
Overall Story Forewarnings: Subconscious

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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