Three Kings

Storyform

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Archie Gates changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Archie Gates, the audience is waiting for something to stop.

Main Character Approach: Do-er
Archie Gates prefers a physical solution to his problem.

Main Character Mental Sex: Male
Archie Gates uses linear problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
Archie Gates ultimately succeeds in resolving his personal problems.

Overall Story Throughline

The Gulf War

Overall Story Throughline: Physics
Overall Story Concern: Obtaining
Overall Story Issue: Morality vs. Self Interest
Overall Story Problem: Temptation
Overall Story Solution: Conscience
Overall Story Symptom: Disbelief
Overall Story Response: Faith
Overall Story Catalyst: Self Interest
Overall Story Inhibitor: Responsibility
Overall Story Benchmark: Doing
Overall Story Signpost 1: Learning
Overall Story Signpost 2: Doing
Overall Story Signpost 3: Obtaining
Overall Story Signpost 4: Understanding

Main Character Throughline

Archie Gates

Main Character Throughline: Universe
Main Character Concern: Future
Main Character Issue: Choice vs. Delay
Main Character Problem: Temptation
Main Character Solution: Conscience
Main Character Symptom: Feeling
Main Character Response: Logic
Main Character Unique Ability: Delay
Main Character Critical Flaw: Dream
Main Character Benchmark: Progress
Main Character Signpost 1: Progress
Main Character Signpost 2: Future
Main Character Signpost 3: Present
Main Character Signpost 4: Past

Influence Character Throughline

Troy Barlow

Influence Character Throughline: Mind
Influence Character Concern: Subconscious
Influence Character Issue: Dream vs. Hope
Influence Character Problem: Oppose
Influence Character Solution: Support
Influence Character Symptom: Disbelief
Influence Character Response: Faith
Influence Character Unique Ability: Hope
Influence Character Critical Flaw: Choice
Influence Character Benchmark: Preconscious
Influence Character Signpost 1: Memory
Influence Character Signpost 2: Subconscious
Influence Character Signpost 3: Conscious
Influence Character Signpost 4: Preconscious

Relationship Story Throughline

Sergeant/Corporal

Relationship Story Throughline: Psychology
Relationship Story Concern: Becoming
Relationship Story Issue: Responsibility vs. Commitment
Relationship Story Problem: Avoid
Relationship Story Solution: Pursuit
Relationship Story Symptom: Disbelief
Relationship Story Response: Faith
Relationship Story Catalyst: Commitment
Relationship Story Inhibitor: Morality
Relationship Story Benchmark: Being
Relationship Story Signpost 1: Conceptualizing
Relationship Story Signpost 2: Being
Relationship Story Signpost 3: Becoming
Relationship Story Signpost 4: Conceiving

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Obtaining
Overall Story Consequence: Becoming
Overall Story Cost: Subconscious
Overall Story Dividend: Future
Overall Story Requirements: Doing
Overall Story Prerequisites: Being
Overall Story Preconditions: Preconscious
Overall Story Forewarnings: Progress

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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