"It came from outer space." Fascination with aliens--paranoia (objective story thematic counterpoint-threat) in progressive (os concern) times. Reaction to the unknown is the topic explored in the politically subversive, amazingly stellar, animated feature The Iron Giant. Inspired by Ted Hughes, written for the screen by Tim McCanlies and directed by Brad Bird, The Iron Giant is a "top notch" children's story for adults and a Dramatica grand argument story relevant far beyond its retro time period-the 1950's Cold War (os domain-universe).
"Hogarth Hughes. Ready for action" (main character approach-doer) is an imaginative boy with a sense of adventure (mc domain-physics) that, more often than not, lands him in hot water. Collecting strays (mc signpost 1-obtaining) he finds on outings is a source of affectionate exasperation for his single working mother. When Hogarth saves the metal man (influence character) who fell to earth (story driver-action)--the nine-year-old is wise (mc thematic counterpoint) enough to know this is one innocent creature who should not follow him home. The "strange invader," however, is determined to attach himself to Hogarth (relationship story domain-mind).
Stay. . . . I mean it!
One train wreck later (os problem-effect) convinces Hogarth the robot with regenerative powers needs a hideout, before he is found out. And the town "wigs out." The local scrap yard, run by resident beatnik Dean, is just the place. Dean introduces Hogarth to espresso and philosophy. Hogarth introduces the "Frankenbot with out-of-state plates" to the stunned sculptor: "Dean stares at Hogarth in expressionless shock."
He needs food. And shelter. . . . He can stay?!
Tonight. Tomorrow, I don't know . . .
Complications arise with the arrival of an officious government agent, on the scene in the interest of national security (os thematic issue):
Kent Mansly. United States Government. Unexplained Phenomena Department.
It is not too long before Mansley takes a room at the Hughes' and zeroes in on Hogarth (mc critical flaw-security):
Hey, mind if I ask you a few questions . . . Buckaroo? Now why would you tell your mom about a giant robot, Slugger? . . . How big is this thing, Ranger? . . . . You know, Hogarth, we live in a strange and wondrous time. The atomic age. But, there's dark side to progress (os concern). . . .
Hogarth gives Mansly the slip and bikes over to Dean's. Momentarily casting worries (rs thematic counterpoint) aside, Hogarth plays (mc concern; os dividend-doing) with the Iron Giant-the "greatest thing since television." He teaches the "robotron" the difference between heroic Superman and villainous Atomo-and solemnly explains issues of life and death:
Things die. It's part of life. It's bad to kill, but it's not bad to die.
Well, yes. Someday.
I don't know. You're made of metal. But you have feelings. And you think (ic thematic issue-thought) about things, and that means you have a soul. And souls don't die. . . . Mom says it's something inside- all good things. And that it goes on forever and ever (mc solution-unending).
Hogarth returns home. His mother is working the late shift and Mansly is in full G-man mode. Mansly confronts Hogarth with factual (os catalyst) evidence of the Giant and announces the Army will arrive in the a.m. Hogarth and Dean manage to circumvent the military operation-but an incident far more disturbing occurs. They discover the Iron Giant's capacity (rs inhibitor-ability) to effect (ic problem) annihilation:
It was an accident. He's our friend!
He's a piece of hardware, Hogarth. Why do you think the Army was here? He's a weapon. A big gun that walks!
The Iron Giant is ashamed and clanks off-only to be spotted by the retreating Army. Meanwhile, Dean determines the cause (ic solution) of the Giant's transformation (ic benchmark-becoming) is direct threat (os thematic counterpoint)--and that he is only reacting defensively. Dean attempts to intervene before the Army can destroy the Iron Giant--but Mansly exacerbates the situation. An all out attack turns the Iron Giant into a killing machine-until Hogarth stops (mc growth) him:
You don't have to be a gun. You are what you choose to be. You choose.
At this time, Mansly, insane with power, orders the missile launch that will destroy the Iron Giant-and take out the United States. Once the Iron Giant comprehends an atomic holocaust is at stake (limit-optionlock)-he heroically jets to the sky with his afterburners supercharged-Superman (ic resolve-change) saving the world at the cost (being) of his own life: "The ROAR of his engines fades into silence as a look of peace falls over his iron face. . . . The blackness of the night sky goes brilliant WHITE."
What is recovered is delivered to Hogarth. An iron part that will surely find its way back to the Iron Giant:
INT. HOGARTH's ROOM-NIGHT
Hogarth is awakened by a RATTLING SOUND. He looks to see the scorched PIECE OF IRON on his dresser as it drops to the floor and starts moving toward his window. Hogarth BEAMS . . . and opens the window to release it (mc resolve-steadfast). MUSIC SOARS as the boy watches the piece of metal GO, his mind swimming with new possibilities (mc judgment-good).
"Question authority." "Trust No One." From The Iron Giant producer Pete Townshend's time to the new millennium, a child that understands television is good and the government is suspect is wise (mc unique ability) indeed. Hogarth represents a new era of enlightenment (mc thematic issue), and the Iron Giant statue erected in the (Norman) Rockwell town square serves as an indicator of progress (os story goal; outcome-success) towards intelligent life on earth.
Note: Quotations are transcribed directly from the film and/or The Iron Giant screenplay by Tim McCanlies and Brad Bird; July 11, 1997 Draft by Brent Forrester and Brad Bird; Screen Story by Brad Bird