Dramatica

Isn’t Dramatica just “mad libs”?

Can't you just provide any answer to Dramatica's questions and have it make sense?

While random answers to Dramatica's questions may appear to make sense, they won't necessarily fit the story you have in mind. An occasional criticism of Dramatica is that it's similar to "Mad Libs", a game where you create a story by filling in blanks. While many of Dramatica's questions can be made to fit a particular part of a story, it's difficult to get most or all of Dramatica's structural points to make sense by supplying random answers. If you still think Dramatica is like "Mad Libs", see How do I know Dramatica is for real?.

Why did the authors of Dramatica make up their own terminology?

Several reasons: first, Dramatica deals with a structural view of story. Most story terminology deals with the techniques for telling a story, not for describing its structure. Dramatica looks at ideas that are fundamentally different than what most writers have been taught.

Second, there are no fixed definitions for many of the writing terms writers take for granted. One experiment that we tried was to ask 100 writing teachers questions about basic concepts of story. Questions like, "What is the concept of theme mean?" and "How do you know what happens in the second act?" What we got was a wide variety of answers, with no real agreement on what the most basic story concepts mean. So while writers and teachers of writing all have an internal understanding of basic writing concepts, the actual definitions for those concepts vary widely.

Only a portion of Dramatica's terminology is "invented" ("contagonist", for example). Invented terms generally cover concepts that are unique to Dramatica. Most of the other terms are familiar and mean exactly what you think they do.

What has changed since Dramatica first came out?

Dramatica has undergone eight releases during the last eighteen years, so much has changed in the application. Overall, the program has become more reliable, easier to use, simplified the terminology, and has improved the quality of supporting materials. So the Dramatica of earlier days is not the same program as versions 3.0 and especially versions 4.0. (if you own an earlier version of Dramatica, the software can be updated for a nominal cost. Contact our sales department for more info).

1.0: June 1994. Initial Release. Mac only.

1.1: December 1994. Initial Release for Windows. Feature enhancements. Mac bug fixes.

1.5.1: May 1995. Very minor bug fixes.

1.6: June 1995. Windows bug fixes, cosmetic improvements. Report improvements.

2.0: March 1996. 100 enhancements, including: StoryGuide workbook. Improved questions. Win 95 and PowerPC compatible; additional examples. Improved on-line help; StoryPoints window improved; new theory book.

3.0: February 1998. Improved vocabulary. Integrated StoryGuide into program (ended manual paper process); new question paths; scene creation; export to Movie Magic Screenwriter; newly rewritten reports; plot progression; rewritten on-line help, including on-line theory book; story status bars; theme browser shows structural choices visually; floating dictionary of terms; 60+ story examples;

4.0: July 1999. Simplified terminology (Layman's Terms); reorganized, simplified and easier to use StoryGuide paths; structure templates for different writing forms (screenplay, short story, novel, etc.); new online help system, including online user's manual; easier installation; better postscript printing support; dropped install-based copy protection.

Why doesn’t Dramatica reduce central characters down to types like “Hero” or “Villain”?

Some approaches to story will refer to the central character of a story as a "hero" or a "villain". These types work for many stories, but not all stories. A central character might not be "heroic", and working from these perspectives can lead to biasing a writer's thinking.

While Dramatica does permit the easy construction of archetypal characters, it does so by giving writers the essential elements that form all characters. Dramatica's "characteristics" encourage experimentation and the development of richer, more complex characters that don't fit stereotyped notions of basic "Hollywood" character types.

Dramatica takes character development a step beyond simple type identification. Dramatica defines two special characters, the Main Character and the Influence Character, that carry with them essential aspects of the story's underlying argument.

The Main Character is not always the same character as the story's Protagonist, and the Influence (Obstacle) Character is frequently not the same as the story's Antagonist. To Kill A Mockingbird is an example of one such story where the roles of Main Character, Protagonist, Impact Character and Antagonist are actually four separate roles (played by different actors).

Why does Dramatica integrate Character, Plot and Theme?

Isn't character more important than anything else?

Characters are important, but no more important than any other part of your story.

Interesting characters in stories with no plot are not going to be interesting. Great plot with interesting characters but no thematic point may be entertaining, but ultimately not very satisfying or impactful.

In order for a story to have the power to make a strong argument and to affect its audience, a writer must draw the connections between a story's characters, plot, and themes.

Dramatica helps guide you as to the reasons why you will select certain characters that are appropriate for your story's plot and themes.

Can Dramatica assist in structuring all types of stories?

For the most part, yes. Dramatica can be used to help structure most stories that attempt to make an argument about a particular issue (i.e. a Grand Argument Story). Dramatica is particularly helpful with longer narratives, such as plays, screenplays and novels. While the basic concepts in Dramatica might be used in shorter forms such as short stories, poetry, or even a three panel comic strip, most authors of shorter forms might find Dramatica's detailed assistance overkill.

What Dramatica-assisted scripts have won awards?

We know of at least three writers who have used Dramatica to write award-winning screenplays or plays:

"Dramatica is an essential tool for developing a story's structure. I used it extensively to develop a screenplay that was awarded first place in the SlamDance Screenwriting Competition."
—Carl Weaver, 1st Place Winner, SlamDance Competition

"My comedy won the first prize in the 'Salzburg Screenplay Competition' today. The jury said that my script was miles ahead of all others."
—Virgil Widrich, Winner, Salzburg Screenplay Competition

"The first time I used the Dramatica program, was when I decided to write a radio play in order to participate in the BBC Africa Performance contest…I won second prize in the contest, and was told I wasn't awarded the first because there were some places where my play was more visual than radio could handle and they had to improvise a bit. ...By the way, on the interview they did for the BBC when I won, I said I had been studying Dramatica, the Theory of Story!  I really believe it was an important factor in my writing a well-rounded radio play.  Thank you!"
—Rosemary Smith Kebe

What movies or books have been made with Dramatica?

It's hard to know for sure. We only have quotes from professional writers and filmmakers who have proactively contacted us and volunteered quotes. Many writers who use Dramatica do so quietly, to avoid stigma by disapproving peers or the impression that they need "assistance." As more writers have come to realize that Dramatica is just a useful tool, we've been getting more and more anecdotal reports from professionals.

Why does Dramatica have so many supporters and such incredible press?

  1. Dramatica actually tells you things about your story you didn’t put in. In other words, it doesn’t just "parrot" back the text you enter, it gives active guidance by keeping structural choices consistent with your intent.
  2. Dramatica introduces organizational tools and concepts that are new and useful for understanding, discussing, and fixing problems in story structure.
  3. Dramatica has an almost magical ability to be "predictive" about story, where it can correctly intuit structural choices that a writer intends for their story -- without being told what they are.
  4. Dramatica is completely unlike other software or story models. Because it focuses on other areas that have been barely touched upon, it provides a new and useful set of tools to support story development.
  5. Dramatica gets serious results for many writers that take the time to learn how to use it.
  6. Dramatica isn't just a model of screenwriting or movies, it's a model of story. This makes it applicable to all kinds of mediums.
  7. Many writers haven’t been exposed to other narrative story structure models before, and find the exploration of story at that level fascinating.
  8. Dramatica demystifies stories by suggesting possible explanations for many common narrative patterns (e.g. act breaks).
  9. Dramatica provides enough depth and material to be used to augment high school and college writing courses.
  10. Dramatica provides objectivity for writers who don’t have writing partners.
  11. Dramatica can open a world of possible structural choices, freeing up blocked creativity.

Why are some writers opposed to Dramatica?

Dramatica has its supporters and its detractors. Below are several reasons why some writers oppose Dramatica:

  1. Mistaken belief that the software "writes for you" or "replaces creativity". It doesn't, and we don't make any claims of that sort.
  2. Experience with other writing tools / paradigms that are simplistic compared to Dramatica, which leads to the conclusion that all story assistants are the same.
  3. Inability to understand or adapt to a new writing paradigm such as Dramatica means a writer can't recommend that method to others.
  4. Lack of understanding about the theory behind Dramatica. For example, some writers mistakenly believe that because it categorizes story structure that the theory is saying there are a limited number of stories that can be told. Dramatica doesn't say that.
  5. "Writers shouldn't be trying to unravel the mysteries of how stories work." The concern here is that Dramatica may in fact be a powerful, accurate model of story, but if the writer doesn’t understand Dramatica, then they don't want others to understand it either.
  6. Dramatica is hocus-pocus, smoke-and-mirrors, and snake oil. "Since I'm smart and I can't understand it, then it must be bogus."
  7. Fear that Dramatica is totally for real and offers a genuine competitive advantage to other writers.
  8. Anger that the authors of Dramatica aren't brilliant writers, nor do they have any advanced degrees. Why should they be the ones to have discovered something so useful?
  9. Different + unfamiliar = bad. Dramatica deals with structure at a very deep level, one that is unfamiliar to writers that don't have a classical education in narrative structure. It's just so different from the way most writers have been self-taught about writing.
  10. Dramatica has some special vocabulary terms, and that offends some writers who believe that there is nothing new that can be added on the subject of story.
  11. Fear that Dramatica, being one of the most complete models of story, is trying to supplant the good work of other writing gurus, narratologists, writing teachers and writing structure systems. (Actually, we believe Dramatica can coexist with most other writing paradigms).

Many of Dramatica's detractors are quite vocal because they have an earnest belief in their own knowledge, skill and training, and genuinely feel they want to protect other writers from the perceived dangers.

Why do some people say Dramatica has a long learning curve?

Although many writers believe that learning to write well takes time, some are concerned when they find out that Dramatica has a learning curve. Writers expect that because Dramatica is a computer program, it will instantly solve story problems. While many writers experience quick results, for others Dramatica is more like a good writing class, where insight and understanding comes over time and exposure to its concepts.

It's often said you can't learn writing in a day. The same applies here.

Using Dramatica's easy-to-use interface is incredibly simple. Learning the paradigm to answer questions accurately takes more time. The more you understand about Dramatica's model, the more powerful a tool it can be in helping you to develop solid story structure.

Will Dramatica make writing easier?

The intent of Dramatica is to make writing better, and to shorten the amount of development and rewriting necessary to get to a solid draft of your story. However, it is not a tool designed to replace hard work. In fact, the initial work you will put into developing a story using Dramatica will take more time than writing without Dramatica. Using Dramatica can help solve many story structure problems, and thus reduce the amount of rewriting you need to do in order to produce a solid story. Over the life of a project (or several projects), you may find the development process easier -- and the results more compelling.

How long will it take to learn Dramatica?

Different writers have different experiences learning Dramatica. Some writers have an instant affinity to Dramatica. Those writers tell us that Dramatica is very similar to the way they think about story. For others it can take weeks, or longer, because Dramatica is a highly analytical way of looking at story structure.

Often writers will work with the software for a couple weeks and reach a point where everything suddenly clicks.

Why do a lot of Dramatica terms seem to have more to do with problem-solving than with writing?

Dramatica is based on the concept that a story examines the different ways people look at problems. The characters of the story represent different perspectives on a particular problem, or issue. As an audience, we are interested in how these characters, especially the main character, goes about dealing with the issues in the story, in other characters, and within themselves.

Why is it a “theory” of story? Why not a “model” or a “paradigm”?

Dramatica is different from most of the story models proposed by other writing gurus. Many writing "systems" attempt to classify patterns in stories and give those patterns names. Dramatica takes this process several steps further: Dramatica's theory looks at deep structure, and proposes that the patterns of plot, theme, character, and genre that we see expressed in stories are interconnected . Dramatica tries to explain why these patterns might exist, and tries to postulate which patterns are compatible with other patterns.

Dramatica is a theory much in the same vein as other theories of story, such as deconstruction, semiotics, reader reception, structuralism, et al. So although Dramatica's patterns are compelling, it's difficult to prove them true with absolute certainty.