Storyform for "The Others"

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Intuitive
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

IMPACT CHARACTER (Anne)

  • THROUGHLINE: Situation
  • CONCERN: The Past
  • ISSUE: Fate vs. Destiny
  • PROBLEM: Speculation
  • SOLUTION: Projection
  • SYMPTOM: Aware
  • RESPONSE: Self Aware
  • UNIQUE ABILITY: Interdiction
  • CRITICAL FLAW: Evidence
  • BENCHMARK: How Things are Changing
  • SIGNPOST 1: The Past
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Present

MAIN VS. IMPACT STORY (Mother/Daughter—Victimizer/Victim)

  • THROUGHLINE: Manipulation
  • CONCERN: Developing a Plan
  • ISSUE: Situation vs. Circumstances
  • PROBLEM: Inequity
  • SOLUTION: Equity
  • SYMPTOM: Aware
  • RESPONSE: Self Aware
  • CATALYST: CircumstancesINHIBITOR: Senses
  • BENCHMARK: Playing a Role
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

OVERALL STORY (Getting Rid of "The Others")

  • THROUGHLINE: Activity
  • CONCERN: Understanding
  • ISSUE: Senses vs. Interpretation
  • PROBLEM: Perception
  • SOLUTION: Actuality
  • SYMPTOM: Aware
  • RESPONSE: Self Aware
  • CATALYST: Interpretation
  • INHIBITOR: Situation
  • BENCHMARK: Doing
  • SIGNPOST 1: Gathering Information
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Understanding

MAIN CHARACTER (Grace)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Memories
  • ISSUE: Truth vs. Falsehood
  • PROBLEM: Perception
  • SOLUTION: Actuality
  • SYMPTOM: Knowledge
  • RESPONSE: Thought
  • UNIQUE ABILITY: Suspicion
  • CRITICAL FLAW: Prediction
  • BENCHMARK: Impulsive Responses
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Understanding
  • CONSEQUENCE: Developing a Plan
  • COST: The Past
  • DIVIDEND: Memories
  • REQUIREMENT: Doing
  • PREREQUISITE: Playing a Role
  • PRECONDITION: How Things are Changing
  • FOREWARNINGS: Impulsive Responses

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046