Learn more about Screenplay Systems, Inc. Dramatica Home Page

storysupportrave reviewsproductssitemap
 
What is Dramatica?
Dramatica Theory Book
Dramatica Dictionary
Tip of the Month
12 Essential Questions
Theory FAQs
Additional Materials  
Contact Us
 

Dramatica Theory Book

Chapter 11: Problem Solving and Justification (Continued)

Previous [1 2 3 4 5 6Next

Characters, Problems, and Justification

Stories are about one character who is truly problem solving and a second character who believes they are problem solving but are in error. One will be the Main Character and the other the Obstacle Character. In terms of the Story Mind, these two characters represent our own inability to know in advance if the method we have chosen to apply to a problem will lead to success or failure. When our approach leads to failure Dramatica does not refer to the process as problem solving, but calls that process Justification.

Why We Justify

It is important to note that no one justifies because they are stupid or mean. They are simply adopting the best approach they can conceive, based on their life experience. Neither justification nor problem solving are intrinsically good or bad. In fact, they are really the same process, the only difference being how things ultimately turn out. With the value of hindsight we can judge if the decisions made and actions taken were appropriate, but we cannot judge this as the effort is happening since none of us can see the future. So, no character or person can be certain whether their approach to an inequity will resolve it, not effect it, exacerbate it, or create another inequity somewhere else that might be even more disturbing. All any of us can do - all any of us EVER do is to make the decisions and take the actions our experience dictates as the best options toward resolving our inequities.

Poor, Misguided Souls....

From this perspective, no character is bad, merely misguided. However, that is not the only perspective. If we step into the story and see a misguided character doing hurtful things to others and even to ourselves, from OUR life experience we determine that character must be stopped. Perhaps we argue with them, try to educate them, fight with or kill them or just write them off, severing our emotional ties and letting them spiral down into self destruction because it is the only way to avoid being dragged down with them.

Or, we might argue with them and find ourselves convinced of their point of view, try to educate them but learn something instead, fight with them and lose or be killed, or be written off BY them or hold on to them and be dragged down as well, or drag them down with us.

The point is, both Main and Obstacle characters will feel they are right, believe in what they do, try to convince or thwart their counterpart and ultimately prove to be correct or misguided.

Uniqueness Means Never Having to Say, "I Agree"

As we are driven by life experiences and since the experiences of each of us are unique, it is no wonder we come into conflict and confrontation over most everything we can think of. Stories are about the incompatibility of two life experiences as they relate to the best way to resolve an inequity.

If a character stands by his life experience, then it stands to reason his approach served him well in other scenarios. Similarly, his counterpart has had different life experiences that served him equally well. In the context of the current inequity in question, each life experience generates an approach incompatible with the other. In one context, each set of experiences was problem solving. In the current context, one will be seen to be problem solving, the other justification.

Tell Me A Message, Mommy....

This is the purpose and function of story: to show that when something has previously served you well one hundred percent of the time, it may not continue to hold true, or conversely, that it will always hold true. Either message is equally valid and depends wholly upon the author's personal bias on the issue, which arbitrarily determines the slant of the message. Obviously, the outcome is not arbitrary to the author, but it is completely arbitrary to the story.

Whether the Main Character is change or steadfast, the outcome success or failure, and the judgment good or bad, determines the audience's position in relationship to the correct and incorrect approaches to the problem, and therefore the impact of the message upon them.

Step By Step, Slowly We Argued....

So far we have only identified the difference between problem solving and justification in terms of the results they create. From this point of view, no character can tell for sure if he is on the right or the wrong track until he sees the results. This is fine for the characters, but an author will want to fashion a story so that judgment is passed on each action and decision as it is taken. This is what constitutes the theme of the story and builds the emotional side of the story's argument event by event until (hopefully) the audience is buried under overwhelming evidence to support the author's message and contentions.

Note the difference between the result-oriented rational argument and the more holistic passionate argument. In a story, when all is said and done, the author hopes to convince the audience of his point of view both in terms of its reasonable nature and that it simply feels good as well. In this manner, the audience members adopt the author's bias on the issue and are moved to alter their behavior accordingly in their everyday life. In a broader sense, participating in the story has added to the life experience of the audience and will affect their future choices for problem solving.

To carry an emotional appeal to an audience, a story must not only show the results of a method of problem solving, but must document the appropriateness of each step as well. To do this as an author requires an understanding of the process of problem solving and its justification counterpart. Let us examine both.

Previous [1 2 3 4 5 6Next

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046