City Slickers

Storyform for the Manipulations as Problems Version

SYNOPSIS: "On the verge of turning 40, an unhappy Manhattan yuppie is roped into joining his two friends on a cattle drive in the southwest."  Synopsis source: IMDB.com  

There are two possible storyforms for City Slickers. While both feature Mitch as the Main Character and Ed, Phil, and Curly as the Influence Characters, the first possible storyform focuses on the problematic activities the characters face in the Overall Story Throughline. The second possible storyform (shown below) focuses on the problematic manipulations the characters face as they pretend-play to be "cowboys". Interestingly enough, in both storyforms the MC Plot Progression remains the same.  

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Mitch changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Mitch, the audience is waiting for something to stop.

Main Character Approach: Be-er
Mitch prefers a mental solution to his problem.

Main Character Problem-Solving Style: Holistic
Mitch uses holistic problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
Mitch ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Middle-Aged City Slickers Playing Cowboys

Overall Story Throughline: Psychology
Overall Story Concern: Being
Overall Story Issue: Desire vs. Ability
Overall Story Problem: Expectation
Overall Story Solution: Determination
Overall Story Symptom: Trust
Overall Story Response: Test
Overall Story Catalyst: Ability
Overall Story Inhibitor: Experience
Overall Story Benchmark: Conceptualizing
Overall Story Signpost 1: Conceiving
Overall Story Signpost 2: Being
Overall Story Signpost 3: Becoming
Overall Story Signpost 4: Conceptualizing

Main Character Throughline

Mitch

Main Character Throughline: Mind
Main Character Concern: Preconscious
Main Character Issue: Worth vs. Value
Main Character Problem: Expectation
Main Character Solution: Determination
Main Character Symptom: Ending
Main Character Response: Unending
Main Character Unique Ability: Confidence
Main Character Critical Flaw: Threat
Main Character Benchmark: Memory
Main Character Signpost 1: Memory
Main Character Signpost 2: Preconscious
Main Character Signpost 3: Subconscious
Main Character Signpost 4: Conscious

Influence Character Throughline

Ed/Phil/Curly

Influence Character Throughline: Universe
Influence Character Concern: Progress
Influence Character Issue: Fantasy vs. Fact
Influence Character Problem: Ending
Influence Character Solution: Unending
Influence Character Symptom: Trust
Influence Character Response: Test
Influence Character Unique Ability: Security
Influence Character Critical Flaw: Worry
Influence Character Benchmark: Past
Influence Character Signpost 1: Progress
Influence Character Signpost 2: Future
Influence Character Signpost 3: Present
Influence Character Signpost 4: Past

Relationship Story Throughline

Moving the Cattle

Relationship Story Throughline: Physics
Relationship Story Concern: Doing
Relationship Story Issue: Experience vs. Skill
Relationship Story Problem: Effect
Relationship Story Solution: Cause
Relationship Story Symptom: Trust
Relationship Story Response: Test
Relationship Story Catalyst: Skill
Relationship Story Inhibitor: Desire
Relationship Story Benchmark: Understanding
Relationship Story Signpost 1: Understanding
Relationship Story Signpost 2: Doing
Relationship Story Signpost 3: Obtaining
Relationship Story Signpost 4: Learning

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Being
Overall Story Consequence: Doing
Overall Story Cost: Progress
Overall Story Dividend: Preconscious
Overall Story Requirements: Conceptualizing
Overall Story Prerequisites: Understanding
Overall Story Preconditions: Past
Overall Story Forewarnings: Memory

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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