City Slickers

Storyform for the Activities as Problems Version

SYNOPSIS: "On the verge of turning 40, an unhappy Manhattan yuppie is roped into joining his two friends on a cattle drive in the southwest."  Synopsis source: IMDB.com

There are two possible storyforms for City Slickers. While both feature Mitch as the Main Character and Ed, Phil, and Curly as the Influence Characters, the first possible storyform (shown below) focuses on the problematic activities the characters face in the Overall Story Throughline. The second possible storyform focuses on the problematic manipulations the characters face as they pretend-play to be "cowboys". Interestingly enough, in both storyforms the MC Plot Progression remains the same.

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Main Character Growth: Start
Main Character Approach: Be-er
Main Character Mental Sex: Female
Story Driver: Action
Story Limit: Optionlock
Story Outcome: Success
Story Judgment: Good

Overall Story Throughline

Get the Herd and Cowpokes to the Trail's End

Overall Story Throughline: Physics
Overall Story Concern: Obtaining
Overall Story Issue: Morality vs. Ability
Overall Story Problem: Disbelief
Overall Story Solution: Faith
Overall Story Symptom: Conscience
Overall Story Response: Temptation
Overall Story Catalyst: Approach
Overall Story Inhibitor: Obligation
Overall Story Benchmark: Doing
Overall Story Signpost 1: Learning
Overall Story Signpost 2: Doing
Overall Story Signpost 3: Obtaining
Overall Story Signpost 4: Understanding

Main Character Throughline

Mitch

Main Character Throughline: Mind
Main Character Concern: Subconscious
Main Character Issue: Dream vs. Hope
Main Character Problem: Disbelief
Main Character Solution: Faith
Main Character Symptom: Support
Main Character Response: Oppose
Main Character Unique Ability: Closure
Main Character Critical Flaw: Preconception
Main Character Benchmark: Preconscious
Main Character Signpost 1: Memory
Main Character Signpost 2: Preconscious
Main Character Signpost 3: Subconscious
Main Character Signpost 4: Conscious

Influence Character Throughline

Ed/Phil/Curly

Influence Character Throughline: Universe
Influence Character Concern: Future
Influence Character Issue: Choice vs. Delay
Influence Character Problem: Feeling
Influence Character Solution: Logic
Influence Character Symptom: Conscience
Influence Character Response: Temptation
Influence Character Unique Ability: Openness
Influence Character Critical Flaw: Denial
Influence Character Benchmark: Progress
Influence Character Signpost 1: Past
Influence Character Signpost 2: Progress
Influence Character Signpost 3: Future
Influence Character Signpost 4: Present

Relationship Story Throughline

Making It Through Mid-Life Crises

Relationship Story Throughline: Psychology
Relationship Story Concern: Becoming
Relationship Story Issue: Responsibility vs. Commitment
Relationship Story Problem: Uncontrolled
Relationship Story Solution: Control
Relationship Story Symptom: Conscience
Relationship Story Response: Temptation
Relationship Story Catalyst: Rationalization
Relationship Story Inhibitor: Attitude
Relationship Story Benchmark: Being
Relationship Story Signpost 1: Conceiving
Relationship Story Signpost 2: Conceptualizing
Relationship Story Signpost 3: Being
Relationship Story Signpost 4: Becoming

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Obtaining
Overall Story Consequence: Becoming
Overall Story Cost: Future
Overall Story Dividend: Subconscious
Overall Story Requirements: Doing
Overall Story Prerequisites: Being
Overall Story Preconditions: Progress
Overall Story Forewarnings: Preconscious

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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