Field of Dreams

Storyform

This film was analyzed by Dramatica users over on the Dramatica Writers Community on Google+. You can find that original discussion here, including how and why they settled on this one particular storyform.  SYNOPSIS: "An Iowa corn farmer, hearing voices, interprets them as a command to build a baseball diamond in his fields; he does, and the Chicago Black Sox come."  Synopsis Source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Steadfast
Ray Kinsella maintains his essential nature while attempting to solve the story's problem.

Main Character Growth: Start
regarding Ray Kinsella, the audience is waiting for something to start.

Main Character Approach: Be-er
Ray Kinsella prefers a mental solution to his problem.

Main Character Problem-Solving Style: Holistic
Ray Kinsella uses holistic problem-solving techniques.

Story Driver: Decision
In terms of the overall plot, decisions force actions to be taken.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
Ray Kinsella ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Build It and He Will Come

Overall Story Throughline: Universe
Overall Story Concern: Past
Overall Story Issue: Interdiction vs. Prediction
Overall Story Problem: Desire
Overall Story Solution: Ability
Overall Story Symptom: Equity
Overall Story Response: Inequity
Overall Story Catalyst: Fate
Overall Story Inhibitor: Senses
Overall Story Benchmark: Progress
Overall Story Signpost 1: Past
Overall Story Signpost 2: Progress
Overall Story Signpost 3: Future
Overall Story Signpost 4: Present

Main Character Throughline

Ray Kinsella

Main Character Throughline: Psychology
Main Character Concern: Conceptualizing
Main Character Issue: Circumstances vs. Situation
Main Character Problem: Self-Aware
Main Character Solution: Aware
Main Character Symptom: Equity
Main Character Response: Inequity
Main Character Unique Ability: State of Being
Main Character Critical Flaw: Evidence
Main Character Benchmark: Being
Main Character Signpost 1: Being
Main Character Signpost 2: Conceiving
Main Character Signpost 3: Becoming
Main Character Signpost 4: Conceptualizing

Influence Character Throughline

Terrence Mann/Ghost

Influence Character Throughline: Physics
Influence Character Concern: Understanding
Influence Character Issue: Interpretation vs. Senses
Influence Character Problem: Desire
Influence Character Solution: Ability
Influence Character Symptom: Knowledge
Influence Character Response: Thought
Influence Character Unique Ability: Instinct
Influence Character Critical Flaw: Prediction
Influence Character Benchmark: Doing
Influence Character Signpost 1: Understanding
Influence Character Signpost 2: Doing
Influence Character Signpost 3: Obtaining
Influence Character Signpost 4: Learning

Relationship Story Throughline

Hero/Worshipper

Relationship Story Throughline: Mind
Relationship Story Concern: Memory
Relationship Story Issue: Suspicion vs. Evidence
Relationship Story Problem: Speculation
Relationship Story Solution: Projection
Relationship Story Symptom: Equity
Relationship Story Response: Inequity
Relationship Story Catalyst: Truth
Relationship Story Inhibitor: Situation
Relationship Story Benchmark: Preconscious
Relationship Story Signpost 1: Memory
Relationship Story Signpost 2: Preconscious
Relationship Story Signpost 3: Subconscious
Relationship Story Signpost 4: Conscious

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Past
Overall Story Consequence: Memory
Overall Story Cost: Understanding
Overall Story Dividend: Conceptualizing
Overall Story Requirements: Progress
Overall Story Prerequisites: Preconscious
Overall Story Preconditions: Doing
Overall Story Forewarnings: Being

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

Dramatica Story Expert

the next chapter in story development

Buy Now