Pan’s Labyrinth (El Laberinto del Fauno)

Storyform

SYNOPSIS: "In the falangist Spain of 1944, the bookish young stepdaughter of a sadistic army officer escapes into an eerie but captivating fantasy world."  Synopsis source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Ofelia changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Ofelia, the audience is waiting for something to stop.

Main Character Approach: Do-er
Ofelia prefers a physical solution to his problem.

Main Character Problem-Solving Style: Linear
Ofelia uses linear problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Failure
In terms of the overall plot, the original goal is not achieved.

Story Judgment: Good
Ofelia ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Captain Vidal wants an Heir in post-Civil War Spain

Overall Story Throughline: Universe
Overall Story Concern: Progress
Overall Story Issue: Fantasy vs. Fact
Overall Story Problem: Trust
Overall Story Solution: Test
Overall Story Symptom: Ending
Overall Story Response: Unending
Overall Story Catalyst: Fact
Overall Story Inhibitor: Worth
Overall Story Benchmark: Present
Overall Story Signpost 1: Past
Overall Story Signpost 2: Present
Overall Story Signpost 3: Progress
Overall Story Signpost 4: Future

Main Character Throughline

Ofelia

Main Character Throughline: Physics
Main Character Concern: Doing
Main Character Issue: Skill vs. Experience
Main Character Problem: Trust
Main Character Solution: Test
Main Character Symptom: Effect
Main Character Response: Cause
Main Character Unique Ability: Wisdom
Main Character Critical Flaw: Thought
Main Character Benchmark: Learning
Main Character Signpost 1: Obtaining
Main Character Signpost 2: Understanding
Main Character Signpost 3: Doing
Main Character Signpost 4: Learning

Influence Character Throughline

Pan

Influence Character Throughline: Psychology
Influence Character Concern: Being
Influence Character Issue: Ability vs. Desire
Influence Character Problem: Theory
Influence Character Solution: Hunch
Influence Character Symptom: Ending
Influence Character Response: Unending
Influence Character Unique Ability: Knowledge
Influence Character Critical Flaw: Enlightenment
Influence Character Benchmark: Conceiving
Influence Character Signpost 1: Conceiving
Influence Character Signpost 2: Conceptualizing
Influence Character Signpost 3: Being
Influence Character Signpost 4: Becoming

Relationship Story Throughline

The Three Trials

Relationship Story Throughline: Mind
Relationship Story Concern: Preconscious
Relationship Story Issue: Worth vs. Value
Relationship Story Problem: Trust
Relationship Story Solution: Test
Relationship Story Symptom: Theory
Relationship Story Response: Hunch
Relationship Story Catalyst: Value
Relationship Story Inhibitor: Fantasy
Relationship Story Benchmark: Conscious
Relationship Story Signpost 1: Preconscious
Relationship Story Signpost 2: Subconscious
Relationship Story Signpost 3: Conscious
Relationship Story Signpost 4: Memory

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Progress
Overall Story Consequence: Preconscious
Overall Story Cost: Being
Overall Story Dividend: Doing
Overall Story Requirements: Present
Overall Story Prerequisites: Conscious
Overall Story Preconditions: Conceiving
Overall Story Forewarnings: Learning

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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