The Cooler


SYNOPSIS: "In an old school Las Vegas casino, its top gambling jinx breaks his curse when he falls in love, much to his boss' consternation."  Synopsis source:

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Bernie changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Start
regarding Bernie, the audience is waiting for something to start.

Main Character Approach: Be-er
Bernie prefers a mental solution to his problem.

Main Character Problem-Solving Style: Linear
Bernie uses linear problem-solving techniques.

Story Driver: Decision
In terms of the overall plot, decisions force actions to be taken.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Failure
In terms of the overall plot, the original goal is not achieved.

Story Judgment: Good
Bernie ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Saving the Shangri-La

Overall Story Throughline: Universe
Overall Story Concern: Future
Overall Story Issue: Preconception vs. Openness
Overall Story Problem: Hinder
Overall Story Solution: Help
Overall Story Symptom: Control
Overall Story Response: Uncontrolled
Overall Story Catalyst: Openness
Overall Story Inhibitor: Denial
Overall Story Benchmark: Past
Overall Story Signpost 1: Future
Overall Story Signpost 2: Present
Overall Story Signpost 3: Past
Overall Story Signpost 4: Progress

Main Character Throughline


Main Character Throughline: Psychology
Main Character Concern: Becoming
Main Character Issue: Obligation vs. Rationalization
Main Character Problem: Hinder
Main Character Solution: Help
Main Character Symptom: Logic
Main Character Response: Feeling
Main Character Unique Ability: Rationalization
Main Character Critical Flaw: Attitude
Main Character Benchmark: Conceptualizing
Main Character Signpost 1: Becoming
Main Character Signpost 2: Conceptualizing
Main Character Signpost 3: Being
Main Character Signpost 4: Conceiving

Influence Character Throughline


Influence Character Throughline: Physics
Influence Character Concern: Obtaining
Influence Character Issue: Attitude vs. Approach
Influence Character Problem: Avoid
Influence Character Solution: Pursuit
Influence Character Symptom: Control
Influence Character Response: Uncontrolled
Influence Character Unique Ability: Approach
Influence Character Critical Flaw: Obligation
Influence Character Benchmark: Understanding
Influence Character Signpost 1: Understanding
Influence Character Signpost 2: Learning
Influence Character Signpost 3: Doing
Influence Character Signpost 4: Obtaining

Relationship Story Throughline

Call Girl/Loser Love Story

Relationship Story Throughline: Mind
Relationship Story Concern: Past
Relationship Story Issue: Denial vs. Closure
Relationship Story Problem: Hinder
Relationship Story Solution: Help
Relationship Story Symptom: Conscience
Relationship Story Response: Temptation
Relationship Story Catalyst: Closure
Relationship Story Inhibitor: Preconception
Relationship Story Benchmark: Memory
Relationship Story Signpost 1: Memory
Relationship Story Signpost 2: Past
Relationship Story Signpost 3: Past
Relationship Story Signpost 4: Past

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Future
Overall Story Consequence: Past
Overall Story Cost: Obtaining
Overall Story Dividend: Becoming
Overall Story Requirements: Past
Overall Story Prerequisites: Memory
Overall Story Preconditions: Understanding
Overall Story Forewarnings: Conceptualizing

Plot Progression Visualizations

Dynamic Act Schematics


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