The Dinner Game (Le Dîner de cons)

Storyform

SYNOPSIS: "Each week, Pierre and his friends organize what is called as "un dîner de cons". Everyone brings the dumbest guy he could find as a guest. Pierre thinks his champ will steal the show."  Synopsis source: IMDB.com

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Change
Pierre Brochant changes his essential nature while attempting to solve the story's problem.

Main Character Growth: Start
regarding Pierre Brochant, the audience is waiting for something to start.

Main Character Approach: Be-er
Pierre Brochant prefers a mental solution to his problem.

Main Character Problem-Solving Style: Linear
Pierre Brochant uses linear problem-solving techniques.

Story Driver: Action
In terms of the overall plot, actions force decisions to be made.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Failure
In terms of the overall plot, the original goal is not achieved.

Story Judgment: Good
Pierre Brochant ultimately succeeds in resolving his personal problems.

Overall Story Throughline

The Dinner Game

Overall Story Throughline: Physics
Overall Story Concern: Obtaining
Overall Story Issue: Attitude vs. Approach
Overall Story Problem: Help
Overall Story Solution: Hinder
Overall Story Symptom: Oppose
Overall Story Response: Support
Overall Story Catalyst: Approach
Overall Story Inhibitor: Obligation
Overall Story Benchmark: Doing
Overall Story Signpost 1: Understanding
Overall Story Signpost 2: Obtaining
Overall Story Signpost 3: Doing
Overall Story Signpost 4: Learning

Main Character Throughline

Pierre Brochant

Main Character Throughline: Mind
Main Character Concern: Subconscious
Main Character Issue: Denial vs. Closure
Main Character Problem: Help
Main Character Solution: Hinder
Main Character Symptom: Temptation
Main Character Response: Conscience
Main Character Unique Ability: Closure
Main Character Critical Flaw: Preconception
Main Character Benchmark: Preconscious
Main Character Signpost 1: Memory
Main Character Signpost 2: Preconscious
Main Character Signpost 3: Conscious
Main Character Signpost 4: Subconscious

Influence Character Throughline

Francois Pignon

Influence Character Throughline: Universe
Influence Character Concern: Future
Influence Character Issue: Preconception vs. Openness
Influence Character Problem: Pursuit
Influence Character Solution: Avoid
Influence Character Symptom: Oppose
Influence Character Response: Support
Influence Character Unique Ability: Openness
Influence Character Critical Flaw: Denial
Influence Character Benchmark: Progress
Influence Character Signpost 1: Present
Influence Character Signpost 2: Past
Influence Character Signpost 3: Progress
Influence Character Signpost 4: Future

Relationship Story Throughline

Unlikely "Buddies"

Relationship Story Throughline: Psychology
Relationship Story Concern: Becoming
Relationship Story Issue: Obligation vs. Rationalization
Relationship Story Problem: Help
Relationship Story Solution: Hinder
Relationship Story Symptom: Feeling
Relationship Story Response: Logic
Relationship Story Catalyst: Rationalization
Relationship Story Inhibitor: Attitude
Relationship Story Benchmark: Being
Relationship Story Signpost 1: Conceiving
Relationship Story Signpost 2: Conceptualizing
Relationship Story Signpost 3: Being
Relationship Story Signpost 4: Becoming

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Obtaining
Overall Story Consequence: Becoming
Overall Story Cost: Future
Overall Story Dividend: Subconscious
Overall Story Requirements: Doing
Overall Story Prerequisites: Being
Overall Story Preconditions: Progress
Overall Story Forewarnings: Preconscious

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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