The Sound of Music

Storyform for the Making a Family Story

The Sound of Music has two stories in it--the Making a Family Story and the Rise of Nazism Story. In the story about the Von Trapp family Maria is the Main Character and Captain Von Trapp is the Influence Character. In the story about the rise of Nazi power, Liesl is the Main Character and Rolfe is the Influence Character.

Story Dynamics

8 of the 12 essential questions

Main Character Resolve: Steadfast
Maria maintains his essential nature while attempting to solve the story's problem.

Main Character Growth: Stop
regarding Maria, the audience is waiting for something to stop.

Main Character Approach: Do-er
Maria prefers a physical solution to his problem.

Main Character Problem-Solving Style: Linear
Maria uses linear problem-solving techniques.

Story Driver: Decision
In terms of the overall plot, decisions force actions to be taken.

Story Limit: Optionlock
The story climax occurs because all options have been exhausted.

Story Outcome: Success
In terms of the overall plot, the original goal is achieved.

Story Judgment: Good
Maria ultimately succeeds in resolving his personal problems.

Overall Story Throughline

Making the Von Trapps a Family

Overall Story Throughline: Physics
Overall Story Concern: Understanding
Overall Story Issue: Instinct vs. Conditioning
Overall Story Problem: Desire
Overall Story Solution: Ability
Overall Story Symptom: Thought
Overall Story Response: Knowledge
Overall Story Catalyst: Senses
Overall Story Inhibitor: Fate
Overall Story Benchmark: Learning
Overall Story Signpost 1: Doing
Overall Story Signpost 2: Obtaining
Overall Story Signpost 3: Learning
Overall Story Signpost 4: Understanding

Main Character Throughline

Maria

Main Character Throughline: Universe
Main Character Concern: Past
Main Character Issue: Fate vs. Destiny
Main Character Problem: Chaos
Main Character Solution: Order
Main Character Symptom: Thought
Main Character Response: Knowledge
Main Character Unique Ability: Prediction
Main Character Critical Flaw: Instinct
Main Character Benchmark: Present
Main Character Signpost 1: Present
Main Character Signpost 2: Past
Main Character Signpost 3: Progress
Main Character Signpost 4: Future

Influence Character Throughline

Capt. Von Trapp

Influence Character Throughline: Mind
Influence Character Concern: Memory
Influence Character Issue: Truth vs. Falsehood
Influence Character Problem: Desire
Influence Character Solution: Ability
Influence Character Symptom: Self-Aware
Influence Character Response: Aware
Influence Character Unique Ability: Evidence
Influence Character Critical Flaw: State of Being
Influence Character Benchmark: Conscious
Influence Character Signpost 1: Memory
Influence Character Signpost 2: Preconscious
Influence Character Signpost 3: Subconscious
Influence Character Signpost 4: Conscious

Relationship Story Throughline

Unexpected Romance

Relationship Story Throughline: Psychology
Relationship Story Concern: Conceptualizing
Relationship Story Issue: State of Being vs. Sense of Self
Relationship Story Problem: Change
Relationship Story Solution: Inertia
Relationship Story Symptom: Thought
Relationship Story Response: Knowledge
Relationship Story Catalyst: Situation
Relationship Story Inhibitor: Truth
Relationship Story Benchmark: Conceiving
Relationship Story Signpost 1: Conceiving
Relationship Story Signpost 2: Conceptualizing
Relationship Story Signpost 3: Becoming
Relationship Story Signpost 4: Being

Addditional Story Points

Key Structural Appreciations

Overall Story Goal: Understanding
Overall Story Consequence: Conceptualizing
Overall Story Cost: Memory
Overall Story Dividend: Past
Overall Story Requirements: Learning
Overall Story Prerequisites: Conceiving
Overall Story Preconditions: Conscious
Overall Story Forewarnings: Present

Plot Progression Visualizations

Dynamic Act Schematics

OS: MC: IC: RS:

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