Why does the application sometimes contradict the theory book?
I'm a new Dramatica user. I've read the manual and am working my way through the theory book as I practice using the software. I've hit a spot in the software where it does something that is completely stumping me, because it contradicts everything I've read so far. I hope you can help.
Start a new document, select novel template. Select the characters tile, then build characters. It generates the 8 archetypes, preplaced across 16 elements just like the documentation says. Protagonist is Main Character, Emotion is impact character. The elements are presented like this:
CONSIDER- Protagonist LOGIC- Reason FEELING- Emotion RECONSIDER- Antagonist PURSUIT- Protagonist CONTROL-Reason UNCONTROLLED-Emotion AVOID-Antagonist
...and so on. This makes sense, then, looking at the diagonal, horizontal, and vertical relationships. Okay, so then I leave that and go to the tile on Main/Influence characters. I fill that out for my characters. Then I return to the build characters window, and it has reorganized the elements. This is not a matter of changing which character goes with which element. Protagonist/Main, for instance, is still attached to Consider, and Pursuit. However, the elements are listed in a completely different order within the quad
CONSIDER- Protagonist PURSUIT- Protagonist AVOID-Antagonist RECONSIDER- Antagonist LOGIC- Reason CONTROL-Reason UNCONTROLLED-Emotion FEELING- Emotion
This, however, would seem to render the horizontal and vertical relationships between the characters void. Plus, it violates the "rule" in the documentation that says don't put the character in the same quad more than once. Most importantly, it's completely reconstructing the quads, which I thought had a steady structure.
Anyhow, I'm probably missing something obvious, but it has stymied me completely, because it implies I'm misunderstanding something fundamental about the theory. I VERY MUCH appreciate any insight you can provide, because I feel like I can't move forward until I understand this.
First let me say that you're doing everything just fine.
Second let me say that the "rules" of Dramatica are guidelines, and there are exceptions to every Dramatica rule.
Third let me say that the Archetypes are like "Characters with training wheels." They are overly simplistic, yet also "pure." Rarely do characters show up as true Archetypes, but they are a great starting off point to developing characters.
OK. With that said, here's why your characters' elements shifted around on the Build Characters grid.
The Dramatica structure is made up of four levels--the largest (and topmost) is the Domain or Throughline level which is the most genre-like. Below that is the Concern level which is the most plot-like. Below that is the Issue level which is the most theme-like. And at the bottom is the Element or Problem level which is the most character-like.
Every item in the top three levels has its own unique label, such as Doing and Obtaining, and Activity and Fixed Attitude, and Worry and Confidence.
The bottom level is where the elements from which you build your Overall Story characters are found. Unlike the top three levels, however, each item does NOT have its own unique label (e.g. Pursuit and Consider). There is one set (or what we call a "chess set") of 64 unique labels which cover all of the elements for a single Domain/Throughline. Dramatica consists of four Domains and the elements appear within each of these Domains. The DIFFERENCE between the elements of one Domain and another is the arrangement of the elements within the quads. Though a dynamic pair is never split (e.g. Pursuit and Avoidance), it will be paired with different dynamic pairs to make up each quad.
When you first built your characters, you had not chosen a storyform so Dramatica presented the character elements in its "default" arrangement (that of the Activity Domain).
While determining your storyform, the Overall Story throughline ended up being chosen as something other than "Activity." I suspect that your OS throughline is "Fixed Attitude."
This is the reason your character elements appear to have rearranged themselves.
Where do you go from here? You have some simple choices.
- Keep your archetypal characters as is. This may be challenging depending on how simple or complex you wish the characters to appear. They will appear to be slightly more complex than archetypal characters in an Activity Overall Story throughline, and that may suit your interests.
- Make your characters complex by mixing up their elements. This will make them more interesting but requires you to explore the character aspect of your story to a depth greater than a story using the character archetypes.